The Atlas protocol is intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independent, encoding independent and portable. Atlas-C++ is the standard implementation of the protocol in C++ used by most WorldForge software, and is made available for use in any other system.
| Tags | Communications Software Development Libraries |
|---|---|
| Licenses | LGPL |
| Operating Systems | OS Independent |
| Implementation | C++ |
Recent releases


Changes: The codec and negotiation parsers are now more efficient. A small addition has been made to the objects' interface for testability.


Changes: The copyright dates in various source files have been updated and corrected. The RPM spec file has been cleaned up.


Changes: Hardcoded string variables have been added for names of attributes.


Changes: An error condition with network connections that close unexpectedly no longer causes a tight loop which hangs the application.


Changes: A fix has been backported from the development branch which prevents applications using Atlas-C++ from hanging when flooded with data from a client.