Projects / Attal: Lords of Doom

Attal: Lords of Doom

Attal is a turn-based strategy game. You can play it in stand-alone mode (against an AI) or against other human players through a network. This game is open and themeable in order to allow new graphics, new rules, new campaigns, and new scenarios. A scenario editor and a theme editor are provided.

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  • Rrelease-mid
  •  26 May 2008 23:34
  • Rrelease-after

Changes: A resource management rewrite; local resources have been added. Levels have been implemented. The ability to steal resources for creatures has been added. Remote server control has been added. There are speed improvements and refactoring of code. ThemeEditor has been improved. Actions have been added to bases. Popup help has been added. There is a better Debian package. Bugs have been fixed. This release has a Medieval theme: the resources have been changed to be only Money, Wood, Iron, Food, Diamond, and Population.

  • Rrelease-mid
  •  11 Jun 2007 06:56
  • Rrelease-after

Changes: The graphical engine was improved. The code was ported to the new Qt graphic engine. New graphics were added for bases and units. New scenarios were added. The server and AI were integrated in the client, so local games no longer need any program other than attal-client. Lots of new features were added. At least Qt 4.2.0 is required. A lot of bugs were fixed.

  • Rrelease-mid
  •  20 Mar 2006 10:33
  • Rrelease-after

    Changes: Better fight management, an improved minimap, dependencies between buildings, a village, bugfixes, and partial dropping of Qt3 support.

    • Rrelease-mid
    •  16 Dec 2005 03:42
    • Rrelease-after

    Changes: This version was ported to Qt4 and thus to Windows. The displayLord interface was added. Management of game starting was improved. A grid was implemented in the scenarioEditor. In the fighting system, usability improvements were made, active unit animation was added, handling of cursors was improved, and a new "end fight" dialog was added. Music management improvements were done. The calendar was improved so that it is now saved during the game and managed in the scenario editor and in the theme editor. In the campaign system, the editor was improved, some bugs were fixed, and the first campaign was added.

    • Rrelease-mid
    •  14 Oct 2005 01:59
    • Rrelease-after

    Changes: Team management was implemented. A tavern was implemented. Usability improvements were made. Saving of campaigns was implemented. Animations are handled in the themeEditor. "make install" and "make uninstall" were added for Unix. Bugs were fixed. Animations for the "druidic" creatures in the medieval theme were added.

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