Projects / AweMUD

AweMUD

AweMUD is a MUD server for use with fantasy-settings. Features include fully dynamic objects and characters, an advanced scripting system, and custom worlds. The engine will eventually have completely interactive rooms (items can be placed under benches, doors can be destroyed), complex magick, and interactive NPCs.

Tags Games/Entertainment mud Role-Playing Terminals Telnet
Licenses BSD Revised BSD Original
Operating Systems POSIX Linux
Implementation C++ Ruby

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Rss Recent releases

  • Rrelease-mid
  •  15 Jan 2006 21:01
  • Rrelease-after

Changes: Scriptix has been merged into the AweMUD codebase.

  • Rrelease-mid
  •  29 Nov 2005 14:15
  • Rrelease-after

Changes: Expanded character description capabilities. NPCs and objects are defined by blueprints. A new character action system is available. Greatly expanded scripting capabilities. Objects deteriorate over time. NPCs can leave corpses. Many other additional features and bugfixes.

  • Rrelease-mid
  •  09 Jul 2004 13:44
  • Rrelease-after

Changes: Various minor feature enhancements, bugfixes, and other small improvements make this the most stable and usable release to date.

  • Rrelease-mid
  •  15 Feb 2004 21:50
  • Rrelease-after

Changes: Player account management, an enhanced privilege system, and a new control interface are now present. AweMUD also now has much better player character details support, along with enhanced flavor text in various areas. Additional enhancements include scriptable room exit behaviour, a more power dynamic text parser, and many more minor featurettes.

  • Rrelease-mid
  •  08 Dec 2003 03:56
  • Rrelease-after

Changes: A complete AI system is now included. Basic stores are now implemented. Other improvements include an updated exit system, a new garbage collector, proper use of English articles in entity names, and templated objects and NPCs.

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