Projects / bonzayRTS engine

bonzayRTS engine

bonzayRTS is a framework for tile-based (isometric) RTS games. It provides the basic entities for an RTS game with implemented SDL and GRP components. As a proof-of-concept, a Starcraft clone is being implemented with it.

Tags
Licenses
Operating Systems
Implementation

Tweet this project Short link

Rss Recent releases

  • Rrelease-mid
  •  21 Apr 2010 12:01
  • Rrelease-after

Changes: This version corrects a bug in SDLScreenManager that caused crashing when scrolling the map.

  • Rrelease-mid
  •  20 Apr 2010 21:51
  • Rrelease-after

Changes: Workers for all races are now produce-able. Multiple improvements to the engine and Starcraft implementation. 64-bit should work with the latest version of StormLib2001.

Changes: This is a release for the reference implementation. It fixes creep to be of correct size under various zerg buildings; adds more info in the information bar when a single unit is selected; adds move/attack cooldown for objects; and prepares the code for attack activity. Upgrade information now shows in the command area.

Changes: In the engine, sound was refactored with improvements, a scheduler was added in the GUI to schedule non-critical things, and multiple bugs were fixed. In the Starcraft clone, worker logic was fixed to recognize busy mineral patches, improvements were made in sound and HUD, concurrent access to MPQ files was fixed, memory leaks were fixed in testsingleplayer, and multiple bugs were fixed.

Changes: This release adds tech tree restrictions and building placement restrictions. It fixes sound bugs and other bugs.

No-screenshot

Project Spotlight

ip2clue

A daemon that resolves IPv4/6 addresses to countries.

A89a6a1d72c2d365245ee667151acad0_thumb

Project Spotlight

gumnut

Software to find the most supported proposals within large groups of people.