Boo is a client/server chat system that is Unix/Win32 compatible. The server is multi-threaded, and multiple multi-way chats are supported.
| Tags | Communications Chat Conferencing |
|---|---|
| Licenses | GPL |
| Operating Systems | Windows Windows POSIX |
| Implementation | C++ |
Recent releases


Changes: This version included a new AutoWin build system for simplified building with MSVC and a self-installer script for Win32.


Changes: This release optionally supports Antinat for proxy-based connections, with https, SOCKS4, and SOCKS5 support. These can be authenticating proxies, and boo supports server-side name resolution.


Changes: This version fixes a bug in the Win32 client that left it spamming the server, chewing up lots of bandwidth and CPU time.


Changes: This version fixes a bug which caused the server to intermittently crash when a client disconnected, and a bug causing clients to disconnect after a long period of inactivity with incoming traffic.


Changes: This release rewrites the protocol to be completely push, which dramatically reduces server load, bandwidth, and latency problems. Performance is now much better, and the system can scale to high-latency connections (modems) and high-use systems with thousands of users. The new server supports 0.2x clients, but 0.30 clients require a 0.3x server.