Projects / BurgerSpace

BurgerSpace

BurgerSpace is a game in which you are a chef, and must walk over hamburger ingredients (buns, meat, and lettuce) to make them fall from floor to floor, until they end up on the plates at the bottom of the screen. It requires the SDL multimedia library. It is a clone of the 1982 BurgerTime video game by Bally Midway.

Tags Games/Entertainment Arcade
Licenses GPL
Operating Systems POSIX Linux
Implementation C++

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  • Rrelease-mid
  •  27 Feb 2009 07:05
  • Rrelease-after

Changes: This version links with the new flatzebra 0.1.2. Various fixes to compile under GCC 4.3 have been made.

  • Rrelease-mid
  •  22 Dec 2007 16:41
  • Rrelease-after

Changes: Games can now be saved and loaded. (This code is experimental.) Also, it should now be slightly easier to turn corners (compared with an unpatched 1.8.1 version).

  • Rrelease-mid
  •  02 Jun 2003 22:41
  • Rrelease-after

Changes: You can now choose to shoot with the Z key instead of the Ctrl key. This version uses the flatzebra library, a slightly-improved successor to gengameng that provides a sound mixer.

  • Rrelease-mid
  •  22 Jan 2003 02:32
  • Rrelease-after

Changes: Player motion has changed - when an impossible direction is requested, the last moved direction is now attempted. This can be useful for turning corners automatically.

  • Rrelease-mid
  •  11 Jan 2003 20:47
  • Rrelease-after

Changes: Disappointingly stupid sound effects were added.

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