BurgerSpace is a game in which you are a chef, and must walk over hamburger ingredients (buns, meat, and lettuce) to make them fall from floor to floor, until they end up on the plates at the bottom of the screen. It requires the SDL multimedia library. It is a clone of the 1982 BurgerTime video game by Bally Midway.
| Tags | Games/Entertainment Arcade |
|---|---|
| Licenses | GPL |
| Operating Systems | POSIX Linux |
| Implementation | C++ |
Recent releases


Changes: This version links with the new flatzebra 0.1.2. Various fixes to compile under GCC 4.3 have been made.


Changes: Games can now be saved and loaded. (This code is experimental.) Also, it should now be slightly easier to turn corners (compared with an unpatched 1.8.1 version).


Changes: You can now choose to shoot with the Z key instead of the Ctrl key. This version uses the flatzebra library, a slightly-improved successor to gengameng that provides a sound mixer.


Changes: Player motion has changed - when an impossible direction is requested, the last moved direction is now attempted. This can be useful for turning corners automatically.


Changes: Disappointingly stupid sound effects were added.
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