ClanBomber is a Bomberman-like multiplayer game that uses ClanLib, a free multi-platform C++ game SDK. It is fully playable and features computer controlled bombers, but it is recommended to play with friends (3-8 players is best).
| Tags | Games/Entertainment |
|---|---|
| Licenses | GPL |
Recent releases


Changes: The main change is the addition of -window and -fullscreen parameters. Note that fullscreen is the default on Windows and -window is the default on Linux.


Changes: Some patches from Debian and Mandrake which remove compilation warnings have been merged. An important bugfix for a segfault has been backported from ClanBomber2.


Changes: This release is a port to ClanLib 0.5.0.


Changes: Two fatal segfault bugs fixed (ClanBomber 1.01 should be bugfree now), random level order option, falling bombs no longer block, other minor changes.


Changes: 2 new Bomber graphics (Tux and BSD devil), highlighting of map tiles as option for each player (helpful for tux, snake, bsd-devil), Observer destroys walls and boxes (they become ground tiles), maps are sorted by name, configurable bomb timings (delay, countdown, speed), author and number of Bombers can be set in map editor, improvements to some maps and one new map, and a bit more human-like AI_MIC.
- All comments
Recent commentsmathematical functions and math.h
compiling of ver. 1.02a would be much easier for noobs like me, if you would #include <math.h> in clanbomber/Bomber.cpp, clanbomber/GameObject.cpp, clanbomber/GameStatus.cpp and clanbomber/GameStatus_Team.cpp
A lot of potential
Though this game is a bit incomplete, it's hella fun. When playing games I look for sound effects almost as much as graphics. ClanBomber has great explosion sounds.
Best when played with good speakers. 8-)