conquest is a real-time multi-player space warfare game originally written in ratfor for the vax/vms platform. It was an early predecessor to netrek.
| Tags | Games/Entertainment Real Time Strategy Internet |
|---|---|
| Licenses | Artistic |
| Operating Systems | POSIX |
| Implementation | C |
Recent releases


Changes: This version corrects some issues with conquering players unable to leave their "Last Words" in the gl client, and adds some aggressiveness in dealing with ship-slot starvation.


Changes: This is a fairly big revision. Several significant enhancements were made and some serious bugs were fixed. A lot of internal cleanup was done as well.


Changes: This version corrects a couple of serious off-by-one errors in the server. A new star texture is used. Texture mipmapping is supported. A variety of compiler warnings and minor bugs were fixed. CQI fixes and enhancements were made. A lot of code cleanup happened. Solaris should build and compile now (even OpenGL and sound support, provided all the normal Conquest requirements are there). Due to the server fixes, server operators are strongly urged to upgrade to this release.


Changes: This version is a major upgrade from 8.2. It adds full sound support via SDL and SDL_Mixer, magfactors (zoom in/out on LR/SR scan), and several fixes and improvements to the GL client. TCP Wrappers is now optionally supported in conquestd and conqmetad.


Changes: This version corrects some minor problems with 8.2b, and adds tcpwrappers support to conquestd and conqmetad.