Cosmosmash

Cosmosmash is a game where you control a base that must destroy rocks before they hit the ground, or you lose points. You must also prevent "spinners" from touching the ground, or your base will explode. This game is a clone of the 1981 Astrosmash video game for the Intellivision by Mattel Electronics.

Tags Games/Entertainment Arcade
Licenses GPL
Operating Systems POSIX Linux
Implementation C++

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  • Rrelease-mid
  •  27 Feb 2009 07:04
  • Rrelease-after

Changes: This version links with the new flatzebra 0.1.2. The gameplay has been slightly adjusted to make it more accurate. Experimental --record and --play command-line switches have been added to record a game and play it back later. Experimental support for the Xbox 360 USB controller has been added. Memory leaks have been removed.

  • Rrelease-mid
  •  20 Jun 2007 22:39
  • Rrelease-after

Changes: A new "--auto" command-line switch has been added to tell the computer to play the game by itself.

  • Rrelease-mid
  •  02 Jun 2003 22:57
  • Rrelease-after

Changes: This is a maintenance release that uses the flatzebra library, a slightly improved successor to gengameng that provides a sound mixer.

  • Rrelease-mid
  •  26 Dec 2002 19:36
  • Rrelease-after

Changes: Lame and possibly annoying sound effects have been added.

  • Rrelease-mid
  •  18 May 2002 00:36
  • Rrelease-after

Changes: This version extends the original Astrosmash game principles by adding falling question marks that increase the player's capacities when shot, and by granting bonus lives less often. Also, the stars in the background now move (slowly).

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