Cosmosmash is a game where you control a base that must destroy rocks before they hit the ground, or you lose points. You must also prevent "spinners" from touching the ground, or your base will explode. This game is a clone of the 1981 Astrosmash video game for the Intellivision by Mattel Electronics.
| Tags | Games/Entertainment Arcade |
|---|---|
| Licenses | GPL |
| Operating Systems | POSIX Linux |
| Implementation | C++ |
Recent releases


Changes: This version links with the new flatzebra 0.1.2. The gameplay has been slightly adjusted to make it more accurate. Experimental --record and --play command-line switches have been added to record a game and play it back later. Experimental support for the Xbox 360 USB controller has been added. Memory leaks have been removed.


Changes: A new "--auto" command-line switch has been added to tell the computer to play the game by itself.


Changes: This is a maintenance release that uses the flatzebra library, a slightly improved successor to gengameng that provides a sound mixer.


Changes: Lame and possibly annoying sound effects have been added.


Changes: This version extends the original Astrosmash game principles by adding falling question marks that increase the player's capacities when shot, and by granting bonus lives less often. Also, the stars in the background now move (slowly).