Projects / Deliantra Server

Deliantra Server

Deliantra is an advancement of the crossfire multi-user RPG game. Unlike the original project, it focuses mainly on stability and playability, but also adds modern technology such as map scripting, Perl server extensions, asynchronous I/O, higher resolution graphics, and better client support.

Tags Games/Entertainment mud Role-Playing multimedia Graphics
Licenses GPL
Operating Systems Windows Windows POSIX Linux Windows
Implementation Perl

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Rss Recent releases

  • Rrelease-mid
  •  05 Apr 2009 23:31
  • Rrelease-after

Changes: Spell effects are now more aggressively merged for performance reasons. A potentially serious corruption with objects' environments has been discovered and fixed. New faces for the alchemist, wizard, and Quetzalcoatl class have been added. Cone spell symmetry has been fixed. The commands accept-invitation and suicide have been added to the list of asynchronous commands, so that players that are stuck in any way can free themselves more easily. There are various fixes for player-made weapon improvements and the alchemy skill.

  • Rrelease-mid
  •  18 Jan 2009 16:32
  • Rrelease-after

Changes: The lamps and torches were completely redesigned and rebalanced, and cursed lamps and torches will now explode. Applying unpaid items will examine them now, to improve in-game documentation, and shortened item names will end in "...". A "What" column has been added to the body command, showing items in that slot. Bad assignment of crafting skills and their tools has been fixed.

  • Rrelease-mid
  •  09 Jan 2009 17:58
  • Rrelease-after

Changes: Map scripts have been implemented, which are going to replace most of the boulder logic in the maps. Lightning has been rebalanced again, and the monster's ability to follow the trail of a player is now dependent on their wisdom. Alchemy-like skills can't be used with any cauldron anymore. A cheat in nimbus, which allowed infinite retries in minesweeper, has been fixed. Recreating monsters will no longer propagate when there is no player the map.

  • Rrelease-mid
  •  29 Dec 2008 18:37
  • Rrelease-after

Changes: The line of sight algorithm has been replaced completely, by a better performing and more correctly working one. The light/darkness logic was rewritten completely. Permanent invisibility will not make the monsters completely passive anymore, as the players now generate noise on attack, which will attract the monsters. The monster AI was improved a bit by implementing a primitive "smell system", which the monsters use to track players. Old code, unused code and legacy support for gcfclient were removed.

  • Rrelease-mid
  •  19 Dec 2008 18:59
  • Rrelease-after

Changes: The tutorial maps have been redesigned and improved greatly, the class selection has been moved to the tutorial, and the texts have been improved a lot. An overflow in lightning calculations has been fixed, and negative glow radii are supported in daylight now. The magic ears now trigger when used by an NPC dialogue, and directional casting of the 'invisibility' spell works again.

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