Normal/Displacement Map Generator allows you to create normal maps for the use in game applications or 3D editors like Blender3D. It supports the generation of geometry normal maps (from hi-res meshes), displacement maps, and merging detail maps.
| Tags | multimedia Graphics 3D Rendering |
|---|---|
| Licenses | GPL |
| Operating Systems | POSIX Linux Windows Windows |
| Implementation | C++ |
Recent releases


Changes: This release adds support for using edge creasing in the high resolution mesh to improve the generated normal maps. Due to this, the .dim format changed. Old .dim files are not compatible with the new version. A bug in the generation process that caused scan lines to be processed twice in low resolution normal maps, resulting in havoc pixels or dead loop in large normal maps, has been fixed. TGA support has been replaced with PNG support. Support has been added for UV splitting in the Blender script.


Changes: This release fixes compilation problems on nvidia systems and crashes due to the shader engine on ati systems, adds a texture window to preview generated texture maps with support for rendering uv-meshes, and changes the blender script to work with blender 2.41 (versions below 2.41 are no longer supported by this script).


No changes have been submitted for this release.