fracplanet is an interactive application for generating and viewing random fractal planets and terrain with oceans, mountains, icecaps, and rivers. These can then be exported as models to POV-Ray or Blender, or as textures to other applications. It uses Qt and OpenGL.
| Tags | multimedia Graphics 3D Modeling |
|---|---|
| Licenses | GPL |
| Operating Systems | POSIX Linux |
| Implementation | C++ |
Recent releases


Changes: Updates were made for Debian Etch and Ubuntu Edgy. No new program functionality was added.


Changes: The main addition in this release is the ability to export the terrain as a texture map, with or without relief shading. A DEM (Digital Elevation Model, or height field) and normal map are also written. For planets, the textures are a cylindrically projected latitude/longitude map (this is directly usable as a spheremap in POV-Ray). The illumination direction is now controllable from the GUI, and swirly spiral weather systems can be added into the clouds.


Changes: Now also builds .debs for Debian Sarge and Ubuntu Breezy (available from sourceforge). There is little reason for users with a working 0.3.0 to upgrade: one minor GUI improvement, and the random number generator switches to use the boost mt19937 implementation. For those building the code themselves, please note that the boost C++ library is now required ("libboost-dev" package on Debian).


Changes: This version adds the ability to export meshes to Blender, the option of generating a layer of clouds, control over the viewer window's background colour, and some built-in documentation.


Changes: Multiscale Perlin noise is now provided as a terrain generation option. River generation was improved, particularly with regard to memory consumption and feedback to the user when the formation of large lakes stalls progress.
- All comments
Recent commentsNice!
What a great program! Very short learning curve too. You get results almost immediately.
Many thanks to all the contributors.