FreeLords

Freelords is a rewrite of the well-known Warlords II. It mainly resembles Warlords, but also extends the game, e.g. units have hit points and the save, and configuration files have an easy-to-read XML format.

Tags Games/Entertainment Turn Based Strategy
Licenses GPL
Operating Systems Windows Windows POSIX Linux Mac OS X
Implementation Java

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Rss Recent releases

Changes: The most important change is probably the idea that all players now move their units simultaneously. A preferences dialog has been added. There are various bugfixes. More code is commented. There are many new graphics (especially unit images), seamless drawing of tiles, an item backend and an item dialog, gold display on the main map, crude roads,

Changes: Simultaneous movement of all units was implemented. Many new graphics were added. Item and preferences dialogs were added. Various interface fixes and improvements were made.

  • Rrelease-mid
  •  19 Feb 2008 10:59
  • Rrelease-after

Changes: This release includes complete network handling, an isometric map engine, a lot of work on the server engine, and more JavaDocs of the code base. The user interface is growing.

  • Rrelease-mid
  •  06 May 2007 18:37
  • Rrelease-after

Changes: Handling of the config file has been made easier. The AI has been fixed and improved. A 4th defense level for cities has been added. A couple of dialogs have been redone. There are many new pics. Music has been implemented, and a couple of tracks have been added.

  • Rrelease-mid
  •  01 Mar 2006 16:46
  • Rrelease-after

Changes: This release implements autosave. There are in-game resolution and configuration changes. Two scenarios have been added. Basic music support and 1 track have been added. Windows support has been improved. Regenerating units have been added. Cities can send produced units somewhere else. The army sets have been updated and balanced.

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