GalaxyHack allows you to design a fleet of spaceships which can then be tested in AI script based battles against fleets designed by other players. Though battles take place in real time, the strategy comes beforehand, both in writing short AI scripts in an easy-to-use proprietary scripting language, and also in the set up and selection of your forces.
| Tags | Games/Entertainment Real Time Strategy Scientific/Engineering Artificial Intelligence Simulation |
|---|---|
| Licenses | GPL |
| Operating Systems | POSIX Linux Windows Windows |
| Implementation | C++ |
Recent releases


No changes have been submitted for this release.


Changes: The main change is that the forum is open again, and that you are once again able to submit fleets. Since 1.62 there are only a couple of very minor code changes (the dependency on SDL_gfx has been removed, and the game no longer draws a circle with a radius of 1 when displaying the range of a ship without a weapon).


Changes: A large amount of game rebalancing has been carried out. It also runs quite a bit faster, and there are numerous minor feature enhancements and bugfixes.


Changes: The world arena is now much bigger and ships now have momentum. There have also been a large number of minor feature enhancements and bugfixes.


Changes: Various gameplay changes were made. A much larger battle arena was implemented, ships now have momentum, capital ships can move, and it is harder for bombers to outrun fighters. A large number of improvements were made to aid tournaments. Various minor feature enhancements were made and a few minor problems and bugs were fixed. AI error messages are now dealt with more effectively.