GLAME (GNU/Linux Audio Mechanics) is meant to be the GIMP of audio processing. It is designed to be a powerful, fast, stable, and easily extensible sound editor for Linux and compatible systems. It has full support for non-destructive editing including undo/redo and applying LADSPA effects. Its supported platforms are Linux, BSD, IRIX, and OS X. It uses guile and libxml, and the GNOME libs available is highly recommended. MP3 and Ogg files can be processed if libmad and libvorbisfile are installed.
| Tags | multimedia Sound/Audio Editors |
|---|---|
| Licenses | GPL |
| Operating Systems | POSIX BSD FreeBSD IRIX Linux |
| Implementation | Assembly C Scheme |
Recent releases


Changes: This release adds minor bugfixes, feature enhancements, and more GNOME2 integration.


Changes: From this release on, GLAME requires and utilizes GNOME 2.


Changes: In this version, various reported bugs were fixed.


Changes: This release features minor bugfixes and cures problems with NPTL threads. Minor usability improvements make this release interesting for all people using the stable branch.


Changes: Support for importing MP3 and Ogg files was added, and an easier resampling plugin was included. Some other minor enhancements were merged and some bugs were fixed.
- All comments
Recent commentsStill in development but does show some promise.
This is one of the few new sound editors that compiles successfully on my Debian system without requiring a bunch of new-fangled libraries and toolkits that haven't made their way into a stable distro yet. Clearly the program is still in development, but shows some promise.
It is intended to be the "GIMP" of sound editing. That can be both a good thing and a bad thing. GIMP, indeed, has a lot of functionality, but also is not very intituitive for the beginning user. I am afraid GLAME may go the same route. I notice I had to open up a "new project" and import sounds just to edit them. I would have preferred at least having the additional option of a straightforward loading and editing of a single sound file. Also, I did not see an indicator that showed one's position on a sound file during playback. As for selecting a portion of a sound file to edit, a click-and-swipe highlight approach would have been nice, but seemed to be missing.
Re: GUILE dependency not mentioned anywhere in the description
> This project appears to depend on GUILE,
> and this
> is not mentioned anywhere in the
> project
> description. Those people who do not
> have GUILE
> don't have to waste their time
> downloading this
> project just to find out they cannot
> use it.
> Please consider changing the
> description to
> reflect the dependency list.
What do you mean exactly by the dependency list? There is one in the tarball, but of course I could list dependencies in the freshmeat visible description. Btw, "must have" dependencies are guile(-dev) and libxml(-dev), an "if you are going to use this" dependency is on the gnome-libs. For audio in/out support you need either oss, esd or alsa-0.5(!)
Richard.
GUILE dependency not mentioned anywhere in the description
This project appears to depend on GUILE, and this
is not mentioned anywhere in the project
description. Those people who do not have GUILE
don't have to waste their time downloading this
project just to find out they cannot use it.
Please consider changing the description to
reflect the dependency list.