The Java 3D API enables the creation of three-dimensional graphics applications and Internet-based 3D applets. It provides high-level constructs for creating and manipulating 3D geometry and building the structures used in rendering that geometry. With this software, you can efficiently define and render very large virtual worlds. Blackdown's version of Java 3D uses the OpenGL low-level API to take advantage of 3D hardware acceleration.
| Tags | multimedia Graphics 3D Modeling 3D Rendering Software Development Libraries |
|---|---|
| Operating Systems | POSIX Linux |
| Implementation | Java |
Recent releases


Changes: This release is available for two architectures: i386 and AMD-64 (first release for that architecture). There are many generic bugfixes, and some fixes for Linux-specific problems (such as the off-screen rendering problem on NVidia cards).


Changes: This beta release features a few new features, many generic bugfixes, and some fixes for Linux specific problems (such as the off-screen rendering problem on NVidia cards).


Changes: This is the first stable release of Java3D 1.3 with quite a few new features, and fixes for several rendering problems found in the 1.3-beta releases.


Changes: This is an update to Sun's beta2 code. J3DTimer, some Nvidia crashes, and display problems have been fixed.


Changes: This release uses Nvidia extensions and SGIX_pbuffer when available.