Lost Labyrinth is a rogue-like role-playing game. It uses a Zelda-like graphics engine, and has high replayability.
| Tags | Games/Entertainment Role-Playing |
|---|---|
| Licenses | GPL |
| Operating Systems | Linux Windows |
| Translations | Spanish German English |
Recent releases


Changes: Fragments on screensides are removed when there is a long sight. Monsters leave stuff behind again. One can be poisoned only when taking at least 1 damage. Backup on closed roomfields has been added. The items that are present on a tile where a skeleton is waking up are now properly shown. When monsters attack, the laby field is displayed (it was an empty tunnel). Save templates are working with .deb distributions.


Changes: You can pick up items with the mouse (the pointer changes when you can interact with something). You can scroll spells with the mouse (up/down buttons). A text entry bug (could enter only one character since the new compiler) has been fixed. German special letters and spells have been fixed. An issue where the trader left you one field to the right (in the wall sometimes) has been fixed. The borders of the credits and high score screens have been fixed. The language of the help screen has been fixed. A merchant will wait a while before buying/selling is possible.


Changes: Compiler version 4.02 is used. The greeting screen was redesigned. Players can now only upload their score if they have been in level 4 or up. New error handling was implemented. Errors are now saved into a file named "error.txt". Weak arm and Disfigured were switched, and have now been fixed. Small graphical quirks were fixed


Changes: Secondary flaws were added, which give only one point each. These include Weak arms (no weapons), Weak fingers (no bows), and Disfigured (no armor). The Swift fingers skill was added, allowing a player to pick up items without costing the turn. The inventory screen now also displays Life and Manapoints. There are now fewer nailpits. The Knight is no longer transparent. A problem was fixed which prevented Cancel from spellist from being saved on a key. Limited spells (like heal) now correctly end the player's turn when trying to cast them too often. The message for hidden treasure is shown only once.


Changes: The skill menu now scrolls one column only when a player presses the right/left buttons (this way, it can display any amount of skills). Unobservant now works correctly, Hardened Walls are displayed correctly, Merchant no longer sells summoned arrows, Ghosthunter is working again, lighting a torch/lamp costs one charge, the "K" Key for climbing works again, the Destroy button displays descriptions correctly, "Cost of skills" in the cinfo screen is displayed correctly, and Monstereye does not explain invisible monsters.