LOVE

LOVE is a 2D game engine that enables easy cross-platform game development in the Lua programming language.

Tags Games/Entertainment
Licenses zlib/libpng
Operating Systems POSIX Linux Windows Windows Windows Windows Mac OS X
Implementation Lua

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Rss Recent releases

  • Rrelease-mid
  •  21 Sep 2008 04:55
  • Rrelease-after

Changes: This release adds support for networking via LuaSocket and support for joystick input. The filesystem module has been improved with easier read/write functions and a line iterator function.

  • Rrelease-mid
  •  29 Aug 2008 06:41
  • Rrelease-after

Changes: This release adds collision detection, physics, and a few other minor functions.

  • Rrelease-mid
  •  04 Jul 2008 20:11
  • Rrelease-after

Changes: Some unimportant but annoying bugs have been fixed, and some new convenience functions added.

  • Rrelease-mid
  •  17 Jun 2008 05:43
  • Rrelease-after

Changes: This release adds a native particle system object for the creation of general effects such as explosions, rain, and so forth. Visual error reporting was added, which greatly improves the development experience by providing error messages on-screen and a quick way to continue, restart, or exit. Improvements were made in system related areas, such as changing of the display resolution in-game.

  • Rrelease-mid
  •  30 Mar 2008 08:17
  • Rrelease-after

Changes: This release adds "safe" filesystem features through PhysFS by giving each game a single directory on the user system to which the game can write saves and high scores. ImageFonts have also been improved: glyphs are now scalable, and can be drawn in non-integer coordinates. On-the-fly image optimization functions have been added to avoid artifacts on certain sprites when drawn in floating point coordinates.

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