OGRE

OGRE (Object-Oriented Graphics Rendering Engine) is a class library written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. It exposes a number of useful objects allowing you to create and manipulate a 3D environment and render it to your specifications, while removing the unnecessary complexities of the underlying system libraries like Direct3D and OpenGL.

Tags multimedia Graphics 3D Rendering
Licenses LGPL
Operating Systems Windows Windows Windows Mac OS X POSIX Linux
Implementation C++

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Rss Recent releases

  • Rrelease-mid
  •  10 Apr 2008 05:33
  • Rrelease-after

Changes: Assorted minor bugfixes.

  • Rrelease-mid
  •  25 Mar 2007 11:13
  • Rrelease-after

Changes: This version introduces such things as SSE/SIMD support, more advanced lighting and shadowing techniques, threaded loading, and much more.

  • Rrelease-mid
  •  23 Feb 2005 19:04
  • Rrelease-after

Changes: A new and improved resource system, direct access to all hardware pixel buffers, HDR support, more flexible particle renderers, and lots more.

  • Rrelease-mid
  •  24 Oct 2004 16:41
  • Rrelease-after

Changes: GLSL support, reflection enhancements, mesh optimisations, and a lot more.

  • Rrelease-mid
  •  14 May 2004 21:45
  • Rrelease-after

Changes: This release brings a number of significant enhancements, including multiple shadow techniques, hardware skinning, easier projective texturing, external texture sources (such as video), simpler integration with ragdoll support, and much more.

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