The Torque Network Library is a robust, secure, and easy-to-use cross-platform C++ networking API designed for high performance simulations and games. It features a UDP- based connection architecture with DoS prevention functionality, different types of data guarantee, bit stream compression, server object replication and updating, and a simple, highly space efficient RPC mechanism. It includes a deterministic application journaling replay function for eliminating hard to find networking bugs.
| Tags | Communications Games/Entertainment Security Cryptography Networking |
|---|---|
| Licenses | GPL Other |
| Operating Systems | Mac OS X Windows Windows Unix |
| Implementation | Assembly C++ |
Recent releases


Changes: An over-read one byte bug in the BitStream class was fixed, support for GCC 2.9.x on x86 Linux was added, random number generations were added to journal files, and a string compression bug in RPC/BitStream was fixed.


Changes: This release featuers a journaling system for deterministic application session replays, bugfixes in the connection protocol, per-class bandwidth statistics gathering, and major enhancements to the example game including the integration of a HawkVoice codec for VOIP.