Projects / Torque Network Library

Torque Network Library

The Torque Network Library is a robust, secure, and easy-to-use cross-platform C++ networking API designed for high performance simulations and games. It features a UDP- based connection architecture with DoS prevention functionality, different types of data guarantee, bit stream compression, server object replication and updating, and a simple, highly space efficient RPC mechanism. It includes a deterministic application journaling replay function for eliminating hard to find networking bugs.

Tags Communications Games/Entertainment Security Cryptography Networking
Licenses GPL Other
Operating Systems Mac OS X Windows Windows Unix
Implementation Assembly C++

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  •  20 May 2004 18:18
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Changes: An over-read one byte bug in the BitStream class was fixed, support for GCC 2.9.x on x86 Linux was added, random number generations were added to journal files, and a string compression bug in RPC/BitStream was fixed.

Changes: This release featuers a journaling system for deterministic application session replays, bugfixes in the connection protocol, per-class bandwidth statistics gathering, and major enhancements to the example game including the integration of a HawkVoice codec for VOIP.

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