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 Pizza Business - Default branch
Section: Unix

 

Added: Tue, Apr 30th 2002 13:36 UTC (6 years, 3 months ago) Updated: Fri, Jun 6th 2003 11:38 UTC (5 years, 2 months ago)


Screenshot About:
Pizza Business is a platform-independent restaurant simulation game written in object-oriented C++. It utilizes the WxWindows library.

Author:
Tony G [contact developer]

Rating:
7.87/10.00 (3 votes)

Homepage:
http://pizza-business.sourceforge.net/
Tar/GZ:
http://prdownloads.sourceforge.net/[..]pizza-business-1.0-beta9.tar.gz?download
Tar/BZ2:
http://prdownloads.sourceforge.net/[..]izza-business-1.0-beta9.tar.bz2?download
Zip:
http://prdownloads.sourceforge.net/[..]ss/pizza-business-1.0-beta9.zip?download
Changelog:
http://pizza-business.sourceforge.net/CHANGELOG
CVS tree (cvsweb):
http://pizza-business.cvs.sourceforge.net/
Mailing list archive:
https://sourceforge.net/mailarchive/forum.php?forum_id=11583

Trove categories: [change]
[Development Status]  4 - Beta
[Environment]  Console (Text Based), Win32 (MS Windows), X11 Applications :: GTK
[Intended Audience]  End Users/Desktop
[License]  OSI Approved :: GNU General Public License (GPL)
[Operating System]  Microsoft :: Windows :: Windows 95/98/ME, POSIX :: Linux
[Programming Language]  C++
[Topic]  Games/Entertainment, Games/Entertainment :: Simulation, Games/Entertainment :: Turn Based Strategy, Office/Business :: Financial

Dependencies: [change]
wxWidgets 2.4.0 (optional)
[download links]

 
Project admins: [change]
» Tony G (Owner)
» Johnny (Programmer)

» Rating: 7.87/10.00 (Rank N/A)
» Vitality: 0.01% (Rank 6555)
» Popularity: 1.48% (Rank 3727)

project statsdownload stats
(click to enlarge graphs)
   Record hits: 21,044
   URL hits: 13,582
   Subscribers: 23

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DreamChess
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Add comment · Rate this project · Subscribe to new releases · Ignore this project · Email this project to a friend · Project record in XML

 Branches

Branch Version Last release License URLs
Default 1.0-beta9 06-Jun-2003 GNU General Public License (GPL) Homepage Tar/GZ Changelog Hosted on SourceForge.net
Linux/PPC
The PowerPC version (Linux).
1.0-beta8 01-May-2003 GNU General Public License (GPL) Homepage Tar/BZ2 Hosted on SourceForge.net
Unstable 0.99.3 26-Aug-2002 GNU General Public License (GPL) Homepage Tar/GZ Changelog Hosted on SourceForge.net

 Comments

[»] Pizza Business 1.0-beta7 (notes about the statically linked binary package)
by Tony G - Feb 8th 2003 06:24:25

If you download the binary release, then you won't need any more files than those attached in that release. You can start the binary right away without having to think about hassling with dependencies. If you link something statically it naturally increases in file size, but reduces problems with dependencies and imho, also makes it more flexible to distribute files. Therefore I chose to this from now on. Hope you like it as much as I do :)

--
Tsarkon

[reply] [top]


[»] WxWindows/GTK 2.2.9 required!!
by Tony G - Nov 10th 2002 14:19:00

Just wanted you to know, that WxWindows/GTK 2.2.9 is required to enjoy the new version. Here on the freshmeat site, it seems that only 2.2.7 is available for download in the stable branch. So, if you want to compile it yourself, I recommend downloading 2.2.9 from the WxWindows web site

--
Tsarkon

[reply] [top]


    [»] Re: WxWindows/GTK 2.2.9 required!!
    by Dan - Nov 10th 2002 15:14:22

    I just want to clarify that you should not need the wxWindows library if you're using the linux executable. However, you WILL need the GTK+ library.

    [reply] [top]


[»] unexplained stalling issues!
by Tony G - Oct 1st 2002 16:49:47

Freshmeat crew, why is it being stalled? It has been like this for 44 hours now, at the time I write this. It's one thing if you reject it, but .. why stall it? Accept or reject, please. It drives me nuts ;-)

--
Tsarkon

[reply] [top]


    [»] Re: unexplained stalling issues!
    by jeff covey - Oct 1st 2002 19:56:00


    > why is it being stalled?

    Because Ray is still waiting for you to reply to 20830, the request tracker ticket he opened on your release 46 hours ago. We generally wait 48 hours for a reply; if you don't reply to it soon, he'll probably delete your submission and close the ticket.

    Subject: [fm #20830] (news-admins) Submission report - Pizza Business 1.0-beta3 (Default)
    From: Ray Shaw <news-admins@freshmeat.net>
    Date: Sun, 29 Sep 2002 21:32:36 -0400 (EDT)

    The following notes are in response to your recent freshmeat.net submission:

    - Since Windows users are not our primary audience, we can't announce releases which only apply to the Windows version of your software. This seems to be the case with 1.0beta-3; is this correct?

    Your contribution cannot be processed until you take appropriate action on your part and get back to us.

    Sincerely,
    Ray Shaw
    <news-admins@freshmeat.net>

    Note: Make sure you include the prefix '[fm #20830]'
    in the subject when replying to this email.

    --
    vs lbh pna ernq guvf, lbh'er n trrx.

    [reply] [top]


[»] Pizza Business 0.99 released!
by Tony G - Aug 5th 2002 08:39:12

Hope you like it! If you are registered here on freshmeat, please cast a vote! That would be nice.

--
Tsarkon

[reply] [top]


[»] Pizza Business 0.98 released!
by Tony G - Jul 21st 2002 14:45:15

Oh yeah .. more gameplay this time.

--
Tsarkon

[reply] [top]


[»] 0.97 is here!
by Tony G - Jul 2nd 2002 22:10:20

It is now released, as you can see!
Enjoy!

--
Tsarkon

[reply] [top]


[»] Next version ..
by Tony G - Jun 30th 2002 13:10:56

.. will be released within days.
be sure to send me feedback on new releases. This helps me. Whatever it might be, I always read your comment. If it's constructive comments, I will also reply to it :)

--
Tsarkon

[reply] [top]


[»] Vote
by Tony G - May 20th 2002 19:21:37

While you stop by, please vote for my project.
I only got one vote as I write this right now.
Feedback is important and is what keeps my motivation up :)

--
Tsarkon

[reply] [top]


[»] the new version was announced in a good manner
by Tony G - May 20th 2002 19:18:18

it was quite a while since I updated this page. So today I did.
I hope it's satisfying.

--
Tsarkon

[reply] [top]


[»] branch
by Tony G - May 18th 2002 18:44:40

my updated branches doesn't get approved.
You better just check the download link if you wanna check for new versions of my project.

--
Tsarkon

[reply] [top]


    [»] Re: branch
    by jeff covey - May 19th 2002 17:16:06


    > my updated branches doesn't get approved.

    Here's a suggestion: Stop trying to create a new branch for each release.

    --
    vs lbh pna ernq guvf, lbh'er n trrx.

    [reply] [top]


[»] Bugfix for the bugfix-reply
by Tony G - May 8th 2002 20:52:59

sorry. The comment got commented away ;P

Why not changing the name? Well, nothing but some info-files were added. It didn't seem necessary. It felt n00bie to do that. Maybe it's some taught behaviour of mine, or lack of self-confidence perhaps.

--
Tsarkon

[reply] [top]


[»] Re: Bugfixes ...
by Tony G - May 8th 2002 15:08:35

For submission of bugfixes, look at the last line of the "TODO"-file.

--
Tsarkon

[reply] [top]


    [»] Re: Bugfixes ...
    by miclo - May 8th 2002 17:11:08


    > For submission of bugfixes, look at the
    > last line of the
    > "TODO"-file.
    >

    I would love to, but the pizza-business-0.90.tar.gz file I downloaded and unpacked did not have a TODO file. Here is a list of the files it unpacks...

    admin.cpp
    admin.o
    advertisement.cpp
    advertisement.o
    build.sh
    buy_sell.cpp
    buy_sell.cpp~
    buy_sell.o
    COPYING
    Makefile
    meny
    meny.cpp
    meny.o
    qtMain.ui
    staff.cpp
    staff.o


    Regards,

    Mike

    [reply] [top]


      [»] Re: Bugfixes ...
      by miclo - May 8th 2002 17:20:43

      Nevermind. I downloaded the latest file from this site (with the same name) and it has the TODO file. Very confusing.

      Mike


      >
      > % For submission of bugfixes, look at
      > the
      > % last line of the
      > % "TODO"-file.
      > %
      >
      >
      > I would love to, but the
      > pizza-business-0.90.tar.gz file I
      > downloaded and unpacked did not have a
      > TODO file. Here is a list of the files
      > it unpacks...
      >
      > admin.cpp
      > admin.o
      > advertisement.cpp
      > advertisement.o
      > build.sh
      > buy_sell.cpp
      > buy_sell.cpp~
      > buy_sell.o
      > COPYING
      > Makefile
      > meny
      > meny.cpp
      > meny.o
      > qtMain.ui
      > staff.cpp
      > staff.o
      >
      >
      > Regards,
      >
      > Mike
      >

      [reply] [top]


        [»] Re: Bugfixes ...
        by Tony G - May 8th 2002 20:51:17


        > Nevermind. I downloaded the latest file
        > from this site (with the same name) and
        > it has the TODO file. Very confusing.
        >
        > Mike
        > Why not changing the name? Well, nothing but some info-files were added. It didn't seem necessary. It felt n00bie to do that. Maybe it's some taught behaviour of mine, or lack of self-confidence perhaps.
        >

        --
        Tsarkon

        [reply] [top]


[»] Where can I submit bug fixes?
by miclo - May 7th 2002 21:02:29

I have some improvements to your code that will prevent seg faults, but I can't find any email contact in your code nor here, to send to you.

Thanks in advance,

Mike

[reply] [top]


[»] Little "cosy" game
by Niklas Myrefelt - May 4th 2002 08:49:05

Think it was pretty nice, didn't play it for long thou.

--
überquake

[reply] [top]


[»] Files added to project
by Tony G - May 1st 2002 14:39:26

The files have been added.

--
Tsarkon

[reply] [top]


[»] Goals -> TODO-list, README, CHANGELOG
by Tony G - May 1st 2002 10:25:34

I am gonna update the project: adding a TODO-list, README file and a CHANGELOG.
I need a lot of help with the project, since I am not an elite programmer myself.
I hope those files give you good guidelines.

Btw ..
Is there any need for commenting my existent code, or is it
self-explanatory?

--
Tsarkon

[reply] [top]


[»] What about a screenshots or a more detailed description ?
by Gabriele Giorgetti - Apr 30th 2002 15:09:15

Cheers...

[reply] [top]


    [»] Re: What about a screenshots or a more detailed description ?
    by Curtis W. Ruck - Apr 30th 2002 17:58:52


    > Cheers...

    I want to see a screenshot at least. Will it compile on Win2k/xp under cygwin?

    [reply] [top]


      [»] Compilation under Windows
      by Tony G - Apr 30th 2002 19:52:43


      >
      > % Cheers...
      >
      >
      > I want to see a screenshot at least.
      > Will it compile on Win2k/xp under
      > cygwin?


      Yes, it will compile successfully under Cygwin. I have tried that myself, and it works flawless. Although, I got some problems later, while testing the binary. It crashed for some strange reason, after a time, while browsing the menu-system I have done. I still don't know why.
      Regarding the screenshot, I say again: it's console-based, but if you want a screenshot, I can add one, if you REALLY want one :)

      --
      Tsarkon

      [reply] [top]


    [»] Re: What about a screenshots or a more detailed description ?
    by Tony G - Apr 30th 2002 19:48:18


    > Cheers...

    It's like this:
    I made a long description about the game, actually.
    "Freshmeat crew" decided apparently to take it all away except for the first sentence. They probably had some good reason for it. Anyway .. a screenshot didn't seem necessary, since it's console-based (I categorized it under "Console", but that too they stripped away).
    The description (unedited) something said like:
    "A GUI would be nice to implement", "Need help from everyone who know C++", "needs optimization", and so on.
    It is pure beginner-code, and a LOT needs to be done here.
    That's why I decided to publish it here - to get help from people.

    --
    Tsarkon

    [reply] [top]


      [»] Re: What about a screenshots or a more detailed description ?
      by jeff covey - Apr 30th 2002 19:59:30


      > The description (unedited) something said like: "A GUI would be nice
      > to implement", "Need help from everyone who know C++", "needs
      > optimization", and so on.

      Then it's no surprise that your description was pruned. A project description should be as timeless as possible. Time-sensitive information and comments about current status and future directions should go in release notes.

      Even if your full description had been there, it would have said virtually nothing about the game. We still don't know if it's a card game or a text adventure.

      --
      vs lbh pna ernq guvf, lbh'er n trrx.

      [reply] [top]


        [»] I apologize
        by Tony G - Apr 30th 2002 21:22:03


        >
        > Then it's no surprise that your
        > description was pruned. A project
        > description should be as timeless as
        > possible. Time-sensitive
        > information and comments about current
        > status and future directions
        > should go in release notes.
        >
        >
        >
        > Even if your full description had been
        > there, it would have said
        > virtually nothing about the game. We
        > still don't know if it's a card
        > game or a text adventure.
        >

        yes, that is true. To be honest, I've read to much about projects on sourceforge where they describe their projects in the manner -I- did. I misunderstood the whole thing there, obviously.
        Now, afterwards, I understand exactly what I should have written in that field.
        I just hope that people looking at the sourcecode won't laugh -too- much. I am a beginner at C++ coding. This is the first project that I've taken seriously and given some time to bug test, show my friends, coded at both day and night - weekdays and weekends.
        1. Enjoy, or 2. laugh evil. I hope you choose number 1 ;)

        --
        Tsarkon

        [reply] [top]


          [»] Re: I apologize
          by Tony G - Apr 30th 2002 21:30:32


          > %
          > yes, that is true. To be honest, I've
          > read to much about projects on
          > sourceforge where they describe their
          > projects in the manner -I- did.
          >

          Correction.
          My style of describing the game: more of a TODO-list than anything else. It was NOT an insult to sourceforge projects - I don't know what I would do w/o Sourceforge. It really rocks!

          --
          Tsarkon

          [reply] [top]


          [»] Re: I apologize
          by Gabriele Giorgetti - May 1st 2002 07:29:58

          % I just hope that people looking at the
          > sourcecode won't laugh -too- much. I am
          > a beginner at C++ coding. This is the
          > first project that I've taken seriously
          > and given some time to bug test, show my
          > friends, coded at both day and night -
          > weekdays and weekends.

          I think no one will laugh at your code, everyone was a beginner at the beginning :-) The only important thing is trying to improve your skill time by time and not to give up. Cya.

          [reply] [top]


            [»] Re: I apologize
            by Tony G - May 1st 2002 09:01:09


            >
            > I think no one will laugh at your
            > code, everyone
            > was a beginner at the beginning :-)
            >
            > The only important thing is trying to
            > improve your skill
            > time by time and not to give up.
            >
            > Cya.
            >
            >
            >
            >

            Thank you.

            --
            Tsarkon

            [reply] [top]




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