Projects / PrBoom-Plus

PrBoom-Plus

PrBoom-Plus is a modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, FOV, and other features without loss of compatibility with the original Doom.

Tags multimedia Graphics 3D Rendering Games/Entertainment First Person Shooters
Licenses GPL
Operating Systems POSIX Windows Windows Mac OS X
Implementation C

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Changes: Speed improvements. Support for hi-res textures in wads. Boom colormaps with hi-resolution resources. High Quality Resize modes. Skybox. A demo footer feature for saving all necessary playback information. New TAS features. Bugfixes and improvements.

  • Rrelease-mid
  •  12 Oct 2008 14:06
  • Rrelease-after

Changes: The processor affinity mask is set under non-Windows platforms using the POSIX API. This is a workaround for a bug in SDL_mixer that causes occasional crashes on multicore systems. Strange behavior may result if a dehacked patch changed the music or sound lump names. A crash which occurred if a response file (i.e. @myargs.rsp) is used was fixed.

  • Rrelease-mid
  •  09 Sep 2008 15:29
  • Rrelease-after

Changes: High color rendering was added. A real "black and white" effect was added for the invulnerability effect for hires textures. A motion blur effect was added for strafe50. The ability to play MP3 and OGG data from a WAD was added. Demo compatibility was added with Chex Quest. A huge speedup (100x) of level reloading in GL mode was made. Some bugs in the hardware and software renderers were fixed. Code optimization was done.

Changes: New mouse code was written without SDL lags. Win32 mouse handling was removed. Boom colormaps are supported in OpenGL mode. New mus-to-mid conversion code was added. This removes bugs and plays back a lot of music more like vanilla Doom. PC speaker emulation was added. A wipe screen effect in OpenGL was added.

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