Projects / RealmForge

RealmForge

RealmForge is a .NET 3D game engine predecessor to Visual3D.NET (www.visual3d.net), which is a framework and toolset for the visual design and development of 3D games, simulations, and interactive environments using C#, .NET 2.0, visual scripting, and the XNA Framework.

Tags multimedia Graphics 3D Rendering Software Development Libraries Application Frameworks Games/Entertainment
Licenses LGPL
Operating Systems Mac OS X POSIX OS Independent Windows Windows
Implementation C#

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  • Rrelease-mid
  •  10 Sep 2004 20:08
  • Rrelease-after

Changes: This release has several critical bugfixes for startup and shutdown. It should also correct the problems reported for DemoGame.exe.

  • Rrelease-mid
  •  06 Sep 2004 20:48
  • Rrelease-after

Changes: This release is a substantial improvement over 0.3.0. The biggest changes are in the Demo Game: several problems were fixed, the GUI was restored, and more input handling scripts were added to allow for more articulate movement of the camera. Most noticeably, content was added to the demo game. There has been quite a bit of progress in world construction and game definition from XML files, though this feature is not yet fully implemented. A help section was also added to the README.txt file for getting new users started and providing solutions for common issues.

  • Rrelease-mid
  •  06 Sep 2004 11:15
  • Rrelease-after

Changes: RealmForge went Alpha a while ago and most of it is functional. A demo game showcase is in development in CVS, and the project has been added to the DevMaster.net 3D Engine Database. Currently, games are developed using C# scripts and XML definition files, but the upcoming beta release will allow game development using the in-game editor.

  • Rrelease-mid
  •  06 Sep 2004 11:15
  • Rrelease-after

No changes have been submitted for this release.

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