Space exploration is a work in progress RPG. In SE, you are tasked with charting the long-abandoned Serpens Sector, a region of space reached through a wormhole near Earth. Each star system you visit brings you an encounter with something: ancient ruins, other humans, and many dangers. The map and encounters are chosen at random for each game, which means that each game plays out differently. The intention is to release the base game for free, and create expansion packs for sale.
| Tags | Games/Entertainment Role-Playing Real Time Strategy |
|---|---|
| Licenses | Freeware |
| Implementation | Java |
Recent releases


Changes: The crew members now each have their own names and sets of skills. Your crew's skills and mood can now affect the outcome of encounters and the options you have. The other big change is that the time limit has been removed. Instead, you now receive more limited fuel at the start of the game, and have to periodically report back to base to ask for more fuel. Your performance in the game so far affects how much extra fuel you are granted. Beyond that, various GUI and performance issues and bugs were fixed. A new tutorial was written.


Changes: The biggest new feature is the tactical space combat mode. In addition, there are more encounters, better performance, bugfixes, and an improved help and reminder system.


Changes: This release adds nebulae and a fuel limit, and has new encounters and many bugfixes.


Changes: Compared to the previous version, dev 6 has much better performance, and you can now choose to run the game full-screen or in a window. You can also run the game at your native resolution, which makes for much crisper graphics and more map real estate. Specifically, if the game doesn't want to go full-screen for you, try using "native resolution" and "force fullscreen" in the settings. There are also new encounters.


Changes: A completely rewritten star map and user interface. New encounters, and improvements to old ones.
- All comments
Recent commentsIt's not dead.
No, the project isn't dead. I just have been busy with Christmas and RSI. Expect an update in a week or so.