Stellarium renders 3D photo-realistic skies in real time with OpenGL. It displays stars, constellations, planets, nebulas and others things like ground, landscape, fog, etc.
| Tags | Scientific/Engineering Astronomy |
|---|---|
| Licenses | GPL |
| Operating Systems | Windows Windows POSIX Linux Mac OS X |
| Implementation | C C++ |
Recent releases


Changes: This version is based on the recent release of Qt 4.5, which should fix startup problems which some users experienced with version 0.10.1. This change should also solve some Mac rendering bugs and speed up the GUI elements of the program. A new projection mode is now available, called "Hammer-Aitoff", which allows for very wide fields of view (up to 360 degrees). This release also includes many bugfixes and some general performance tweaks.


Changes: This is the first stable version featuring the new Graphical User Interface. It contains all features introduced in 0.10.0 beta (with many fewer bugs!) as well as a new script engine.


Changes: This major release is the result of 8 months of efforts totaling almost 1000 commits. The most important changes are the redesigned GUI, an important performance and memory usage improvement, faster start-up, and new features such as dynamic eye adaptation to bright objects, improved rendering, light pollution simulation, and an improved location selector. The text user interface and the script engine will be re-added in a later release.


Changes: This is primarily a bugfix and stabilization release. Apart from bugfixes, users can expect to see improved start-up times and a new sky culture (Tupi-Guarani), as well as some progress with translations and overall stability.


Changes: This release brings a lot of new features such as a (much) larger star catalog, more landscapes, constellation culture and art, asteroids, and many others. A lot of work has also been done on the source code itself, with a large code reorganization from a monolithic to a modular architecture, a data files reorganization, a move to Qt instead of SDL, and the use of cmake instead of autoconf/automake.
- All comments
Recent commentsStellarium-0.8.2
I am updating the OLD review here: I have been using Stellarium-0.8.2 for awhile now, and I like it.
The 'display" is like a planetarium type program - So, real like skies, with fading to the ground (in daylight) NOTHING, like any other planetarium program, I've seen under --- WINDOWS or LINUX.
This is user friendly .. easy to learn program, too.
Stellarium-0.10.1 - your O/S (under linux), needs to be current (new libraries, etc) (Feb 2009) installed, first. check dependencies.
-or- get a copy of an older version... but, so many fixes you really need to get Stellarium-0.10.x and newer. (NO, I do not work as a developer for Stellarium)
I like this, better than XEphem in some ways. Xephem makes sky charts, and more. Another worth while program.
If you havent tried Stellarium, I highly recommend you should.
To the developers - GREAT JOB ! Thank you for your hard work and time spent.
To the rest of you folks, ENJOY
Have fun!
Nice!
I just started messing around with this today and I must say
that I like it :) I'm still trying to figure out how time works in
the program but I've only used the program for an hour or
so. Renderings are really pretty and I enjoy slewing the
viewpoint around. I especially like the zoom feature
Unix Version update!
The unix version is now the same as the windows one, and there is an autoconf/automake script for the installation which has become easier.
interesting project
might be even cooler if it were combined with celestia...
Wow!
Very impressive and lots of fun to play with!