Projects / Stellarium

Stellarium

Stellarium renders 3D photo-realistic skies in real time with OpenGL. It displays stars, constellations, planets, nebulas and others things like ground, landscape, fog, etc.

Tags Scientific/Engineering Astronomy
Licenses GPL
Operating Systems Windows Windows POSIX Linux Mac OS X
Implementation C C++

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Rss Recent releases

  • Rrelease-mid
  •  11 Mar 2009 10:43
  • Rrelease-after

Changes: This version is based on the recent release of Qt 4.5, which should fix startup problems which some users experienced with version 0.10.1. This change should also solve some Mac rendering bugs and speed up the GUI elements of the program. A new projection mode is now available, called "Hammer-Aitoff", which allows for very wide fields of view (up to 360 degrees). This release also includes many bugfixes and some general performance tweaks.

  • Rrelease-mid
  •  06 Feb 2009 14:50
  • Rrelease-after

Changes: This is the first stable version featuring the new Graphical User Interface. It contains all features introduced in 0.10.0 beta (with many fewer bugs!) as well as a new script engine.

Changes: This major release is the result of 8 months of efforts totaling almost 1000 commits. The most important changes are the redesigned GUI, an important performance and memory usage improvement, faster start-up, and new features such as dynamic eye adaptation to bright objects, improved rendering, light pollution simulation, and an improved location selector. The text user interface and the script engine will be re-added in a later release.

  • Rrelease-mid
  •  17 Jan 2008 14:51
  • Rrelease-after

Changes: This is primarily a bugfix and stabilization release. Apart from bugfixes, users can expect to see improved start-up times and a new sky culture (Tupi-Guarani), as well as some progress with translations and overall stability.

  • Rrelease-mid
  •  13 Jun 2007 16:53
  • Rrelease-after

Changes: This release brings a lot of new features such as a (much) larger star catalog, more landscapes, constellation culture and art, asteroids, and many others. A lot of work has also been done on the source code itself, with a large code reorganization from a monolithic to a modular architecture, a data files reorganization, a move to Qt instead of SDL, and the use of cmake instead of autoconf/automake.

Rss Recent comments

Rcomment-before 10 Feb 2009 23:21 Rcomment-trans dietcoke_48 Rcomment-after

Stellarium-0.8.2
I am updating the OLD review here: I have been using Stellarium-0.8.2 for awhile now, and I like it.

The 'display" is like a planetarium type program - So, real like skies, with fading to the ground (in daylight) NOTHING, like any other planetarium program, I've seen under --- WINDOWS or LINUX.

This is user friendly .. easy to learn program, too.

Stellarium-0.10.1 - your O/S (under linux), needs to be current (new libraries, etc) (Feb 2009) installed, first. check dependencies.

-or- get a copy of an older version... but, so many fixes you really need to get Stellarium-0.10.x and newer. (NO, I do not work as a developer for Stellarium)

I like this, better than XEphem in some ways. Xephem makes sky charts, and more. Another worth while program.

If you havent tried Stellarium, I highly recommend you should.

To the developers - GREAT JOB ! Thank you for your hard work and time spent.

To the rest of you folks, ENJOY

Have fun!

Rcomment-before 03 Apr 2004 03:16 Rcomment-trans gnorville Rcomment-after

Nice!
I just started messing around with this today and I must say

that I like it :) I'm still trying to figure out how time works in

the program but I've only used the program for an hour or

so. Renderings are really pretty and I enjoy slewing the

viewpoint around. I especially like the zoom feature

Rcomment-before 18 Jul 2002 07:34 Rcomment-trans Alioth Rcomment-after

Unix Version update!
The unix version is now the same as the windows one, and there is an autoconf/automake script for the installation which has become easier.

Rcomment-before 16 Jul 2002 13:30 Rcomment-trans greenmoss Rcomment-after

interesting project
might be even cooler if it were combined with celestia...

Rcomment-before 05 Feb 2002 14:00 Rcomment-trans midthune Rcomment-after

Wow!
Very impressive and lots of fun to play with!

No-screenshot

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