Projects / Stendhal

Stendhal

Stendhal is a multiplayer online adventure game (MMORPG) developed using the Arianne game development system. It features a rich and expanding world in which you can explore towns, buildings, plains, caves, and dungeons. You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash. Your character will develop and grow, and with each new level up become stronger and better. With the money you acquire, you can buy new items and improve your armour and weapons. You can also roam the world in search of evil monsters (and kill them).

Tags Communications Chat Games/Entertainment Role-Playing
Licenses GPL
Operating Systems Mac OS X Windows Windows POSIX Linux
Implementation Java

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Rss Recent releases

  • Rrelease-mid
  •  24 May 2009 18:31
  • Rrelease-after

    Changes: Bad karma costs you more when you die. The gate keeper in hell has found his riddle book. There are new houses in Ados. There are new high-level creatures.

    • Rrelease-mid
    •  31 Mar 2009 22:18
    • Rrelease-after

      Changes: Adventure island (a bit like DM but with points). Rare monsters and a couple of new boss monsters. A new outfit lender. Changes to NPC reactions to player killers. Marked scrolls are no longer bound. Major changes to buying and owning houses: taxes are charged, you can sell a house back to the city, locks can be changed, and doors can be knocked on by visitors and players inside house will be notified. There are many more updates.

      • Rrelease-mid
      •  23 Feb 2009 02:52
      • Rrelease-after

      Changes: dagobert creates vaults for players, so they can access semos bank slot without spies. /me shows emotes. The chat log can be saved by right clicking on gamelog, and is saved in home/stendhal/gamelog.txt. Susi and her father live in a house in Ados, there is a special outfit lender Liliana in magic city, and a Deathmatch recruiter walks in the safer (upper) part of the swamp. Find out which heroes are in the deathmatch already by asking Thonatus, the recruiter. The /ban reason is no longer eaten on the client side. The soup making exploit to boost karma is fixed. Zara re-offers the quest if the player previously rejected it.

      • Rrelease-mid
      •  16 Feb 2008 15:09
      • Rrelease-after

      Changes: New players start in the Semos guardhouse. Hayunn Naratha gives an initial quest to new players, which is a weekly item quest from Kirdneh museum. New zones were added at the river zone west of Kirdneh, a sewer system was added below Ados, an abandoned keep full of dwarves and soldiers was put below Ados mountain, a Yeti cave was added under Semos mountain. Item and creature names no longer contain any underscores to form compound names.

      • Rrelease-mid
      •  29 Jan 2008 11:00
      • Rrelease-after

      Changes: This release adds an image viewer (ask Monogenes about a map of Semos), as well as a SignLessor NPC so that players can rent a sign for a day. There is improved interaction with NPCs (for example, they understand numbers spelled out as words). Jailing of offline players has been added, freeing even after the server restarts. Persistent, non-player related data (zone storage) has been implemented. 26.7% of the code (block counts) is now covered by automated Junit tests.

      Rss Recent comments

      Rcomment-before 23 Oct 2005 12:55 Rcomment-trans ariannedev Rcomment-after

      Re: Server problem as of 2005/10/23
      It is already fixed. Sorry for the inconvenience.

      Rcomment-before 23 Oct 2005 09:25 Rcomment-trans ariannedev Rcomment-after

      Server problem as of 2005/10/23
      There is a bug, already fixed on CVS, on version 0.39. If you die you go to afterlife, but you can't return from there because there isn't a portal where it should be.

      Either don't die or wait for server reset if you die to return to life.

      I am very sorry for this problem.

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