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 TextMaze - Stable branch
Section: Unix

 

Added: Tue, Aug 28th 2001 22:39 UTC (6 years, 11 months ago) Updated: Sun, Jan 15th 2006 16:46 UTC (2 years, 6 months ago)


Screenshot About:
TextMaze is a small console-based game. It generates random mazes and allows you to traverse them using the arrow keys. Once you complete the maze you are given an uplifting congratulations.

Author:
Kirk Baucom [contact developer]

Rating:
8.28/10.00 (3 votes)

Homepage:
http://www.robobunny.com/projects/textmaze/html
Tar/GZ:
http://www.robobunny.com/projects/textmaze/textmaze.tar.gz
Changelog:
http://www.robobunny.com/projects/textmaze/CHANGES

Trove categories: [change]
[Development Status]  5 - Production/Stable
[Environment]  Console (Text Based)
[Intended Audience]  End Users/Desktop
[License]  OSI Approved :: GNU General Public License (GPL)
[Operating System]  POSIX
[Programming Language]  Perl
[Topic]  Games/Entertainment, Games/Entertainment :: Puzzle Games

Dependencies: [change]
No dependencies filed

 
Project admins: [change]
» Kirk Baucom (Owner)

» Rating: 8.28/10.00 (Rank N/A)
» Vitality: 0.00% (Rank 10896)
» Popularity: 0.41% (Rank 13800)

project statsdownload stats
(click to enlarge graphs)
   Record hits: 6,531
   URL hits: 2,800
   Subscribers: 6

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 Branches

Branch Version Last release License URLs
Stable 1.2 01-Dec-2003 GNU General Public License (GPL) Homepage Tar/GZ Changelog

 Comments

[»] textmaze
by George Gesslein II - Jun 3rd 2003 19:56:43

TextMaze version 1.1 didn't work on my vanilla Unix system,
because it requires the curses library for Perl.
I love TextMaze version 1.0 because it will run on anything
with Perl version 5.
This is a well done program. It just needs to give the
user a score of how well they did, based on the minimum
number of moves to solve the maze.

[reply] [top]


    [»] Re: textmaze
    by Kirk Baucom - Jun 5th 2003 06:25:30

    I considered leaving in the old Term::Cap code so it would still work without curses, but a code cleanup is pretty pointless if you don't actually clean up the code :) Curses is a handy module to have around anyway. I'll think about adding a 'score', instead of just the raw number of moves.

    [reply] [top]


[»] Prior art :)
by Sludge - Jun 2nd 2003 07:41:33

On Usenet.

[reply] [top]


    [»] Re: Prior art :)
    by Kirk Baucom - Jun 5th 2003 06:43:20

    Well, that is a maze, and it is in text, but I'm afraid the similarity ends there :) TextMaze actually began life as C++ code, used to debug an OpenGL maze program. I found the text version a lot more interesting than the graphical version.

    [reply] [top]




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