The Nebula Device

The Nebula Device is a free multiplatform game engine currently running under Linux and Windows. It uses OpenGL and/or Direct3D for rendering and Tcl/Tk for scripting. Living C++ objects can be browsed and manipulated at runtime from the builtin console, or remotedly from a minimal terminal based console app. A powerful channel animation system allows any floating point attribute to be animated, and specialized animator classes allow things like realtime bone animation with weighted vertex skin.

Tags multimedia Graphics 3D Rendering Software Development Games/Entertainment
Licenses Other
Operating Systems Windows Windows Windows Windows POSIX Linux
Implementation C++ Tcl

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  • Rrelease-mid
  •  30 Jan 2001 06:14
  • Rrelease-after

    Changes: The tutorial has been corrected, nTerrainNode class has moved to its own package, detailmapping for nTerrainNode has been added, and a fogging bug in nD3D7PixelShader and nGlPixelShader has been fixed.

    • Rrelease-mid
    •  30 Jan 2001 06:14
    • Rrelease-after

      Changes: Texture assignment is now more flexible. Compilation problems under some Linux distributions were fixed. Everything was switched to Tcl8.4. A new experimental Tcl extension DLL (Win32 only) was added. Quaternion support was added to some classes. Some bugfixes and cleanups were made.

      • Rrelease-mid
      •  30 Jan 2001 06:14
      • Rrelease-after

        Changes: A massive rewrite of the rendering subsystem adds multitexture support, hardware T&L, smooth vertex skinning with up to 4 weights/vertex, and better overall performance.

        • Rrelease-mid
        •  30 Jan 2001 06:14
        • Rrelease-after

          Changes: New audio and collission detection subsystems were implemented. Several bugfixes and optimizations were made.

          • Rrelease-mid
          •  30 Jan 2001 06:14
          • Rrelease-after

            Changes: A new adaptive lod spherical terrain renderer based on Thatcher Ulrich's terrain renderer featured on Gamasutra, removal of D3D V6-specific classes under Win32, and lots of small improvements, additions, and bugfixes.

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