TinyLIB is an emulation layer to make all platforms look the same. It is very small and meant for game development. TinyLIB provides a subset of GLUT/OpenGL, OpenAL, BSD sockets, and the C standard library.
| Tags | Games/Entertainment Software Development Libraries |
|---|---|
| Licenses | LGPL |
| Operating Systems | OS Independent |
| Implementation | C++ |
Recent releases


Changes: Emulation layer for OpenAL is now well tested and very stable.


Changes: This version includes support for Linux, Mac, and Win32. Support for game consoles is underway.


Changes: A new 3D software rasterizer which uses a modified version of TinyGL 0.2.


Changes: Vertex arrays and fullscreen mode have been added. This version gives a much higher frame rate. A game console implementation is now underway.


Changes: OpenGL lighting calls were added, as well as more examples. The music API has been finished.