TripleA is a clone of the popular board game "Axis and Allies". It is written in Java, and it supports network play by as many as five players.
| Tags | Games/Entertainment Turn Based Strategy |
|---|---|
| Licenses | GPL |
| Operating Systems | Mac OS X Windows POSIX Linux |
| Implementation | Java |
Recent releases


Changes: An edit mode can be used to add and remove units, change territory owner, and add and remove IPCs at will. New maps and units were added for the revised game. The movement dialog was improved. Support for play by forum was added. Lobby improvements were made. Pacific and Europe support were improved. Many bugfixes and improvements were made.


Changes: A lobby to find players on board, map scaling, an odds calculator, and new maps and rulesets were added.


Changes: An issue with the PBEM dice server was fixed. All PBEM users should upgrade.


Changes: The main changes since 0.7.3 are better startup screens, a new a weak AI opponent, the ability to play multiple games without restarting, new maps, better networking support, improved skin support, hybrid pop up movement, a new triplea war club PBEM dice roller, and Windows installers (including optionally bundled Java).


Changes: A capture the flag map (iron cross) was added. The AI may now place units in places other than the capitol if not all units can be placed in the capitol. The "Not enough units in starting territory" bug when hitting done was fixed. documentation updates. A history update bug in multiplayer was fixed. Strategic bombing raid casualty notification is shown. A bug where deselecting game-confirm enemy casualties would also stop confirming your own automatically selected casualties was fixed. The Europe and Pacific maps were fixed.
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