TSSHP (The System Shock Hack Project) is a project to reverse-engineer and recode (from scratch, but using the original datafiles) the 3D role-playing/shooter games from Looking Glass (System Shock and the Ultima Underworlds).
| Tags | Games/Entertainment First Person Shooters Role-Playing |
|---|---|
| Licenses | BSD Original |
| Operating Systems | Windows Windows POSIX Linux |
| Implementation | C |
Recent releases


Changes: A bunch of memory leaks were fixed. Quit is now handled by an event, more orderly shutdown. A bug that caused lost keybindings on exit if the resources were not found was fixed. The System Shock transparent-doors bug was fixed. The System Shock music-not-following-level bug was fixed.


Changes: The music now follows level changes. Static screens now update in OpenGL. The ability to move between levels in-game was added. Runstates using events were added. The transparency palette for Underworld was improved. A compile-time option to display invisible Underworld items or not was added. A boneheaded distance checking bug in the quadtree renderer was fixed. Colors and shading for Underworld models was improved. Yet more portal drop-outs were fixed. A screenshot mechanism for OpenGL was added. The HUD/MFD was modified to no longer use paletted images, meaning a huge speed gain in OpenGL. Music support was added for Linux.


Changes: This release adds a linear lighting option for Underworld. Support for Gouraud lighting under OpenGL was introduced. A nosound option was added. Quadtrees are now used in real world rendering.


Changes: This release introduces OpenGL support for sprites with improved OpenGL model handling and fixes the "Hot-spot" with critter handling.


Changes: This release fixes a bug that caused a crash when running under Windows 2000 or NT.