Vamos is an automotive simulation framework with an emphasis on thorough physical modeling and good C++ design. A real-time, first-person, 3D driving application is included.
| Tags | Games/Entertainment Simulation |
|---|---|
| Licenses | GPL |
| Implementation | C++ |
Recent releases


Changes: The performance of robot cars was greatly improved. The "--demo" or "-d" option was added in case you want to ride along with a robot. Aerodynamic forces are now reduced when driving in another car's slipstream. The density of the air is reduced, resulting in decreased drag and downforce when a car is where another car has recently been. Compilation errors with GCC 4.3 have been fixed.


Changes: Computer controlled cars were added. The control algorithm operates the steering, throttle, brakes, and transmission to make the car follow a calculated racing line. The car definitions provide some performance parameters for the control algorithm.


Changes: Support for pit lanes is now provided. Collisions with the ends of the pit wall are detected. Bugs in the general handling of collisions have been fixed. Another bug that caused the wheels to stop spinning when they leave the ground was also fixed. One symptom of this problem was loss of control when hitting the kerbs in the F1 car.


Changes: This version moves to SDL for graphics and input handling and OpenAL for audio. The user-visible changes are an optional full-screen mode and audio effects like doppler shift and distance attenuation. If you're using the code, please note that the locations of some files have changed. Also, the formats of some of the XML definition files have changed.


Changes: This version has a few bugfixes and some progress on pit lanes. Silverstone, Imola, Albert Park, Interlagos, Laguna Seca, Bahrain, and Spa tracks have been updated. This release is a checkpoint before starting some maintenance of the design.
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