Projects / Visual Effects Engine

Visual Effects Engine

Visual Effects Engine is a powerful particle system engine written in C++. It is useful for games, demos, animations, and art.

Tags multimedia Graphics 3D Rendering
Licenses LGPL
Operating Systems POSIX Linux IRIX
Implementation C++

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  • Rrelease-mid
  •  16 Mar 2005 09:22
  • Rrelease-after

Changes: VEE now supports two shading languages: the OpenGL Shading Language (GLSL, via the ARB extensions) and the Cg shading language by NVidia Corp. Both should work with NVidia FX 5200 and better hardware. The shader drivers and software are not yet fully debugged. The GEE 3D modeling library has been massively improved.

  • Rrelease-mid
  •  23 Jun 2004 05:42
  • Rrelease-after

Changes: The Geometry Engine (GEE) is progressing: basic animation and modeling works, as well as undo and redo. The file format is becoming stable. Display lists now work correctly, and performance was improved. A bug in the flex-code was fixed by rewriting the relevant part in C++. Thus, flex is no longer needed to install VEE. Additionally, the parser was made thread-safe.

  • Rrelease-mid
  •  14 Jan 2004 08:33
  • Rrelease-after

Changes: There is some real code for the new goemetry library. Lightwave and Wavefront objects (lwo and obj) can now be loaded. The OPCODE (Optimized Collision Detection) library was integrated into VEE, so there is now an alternative collision detection system besides the original one.

  • Rrelease-mid
  •  12 Dec 2003 06:38
  • Rrelease-after

Changes: This release uses the new SWIG 1.3.19. Unfortunately, the director classes do not work yet. The first traces of the new generic 3D modeling/animation library GEE (GEometry Engine) are now included in the distribution. The license has been changed from GPL to LGPL.

  • Rrelease-mid
  •  28 Oct 2003 08:07
  • Rrelease-after

Changes: Fixes were made in the Cg code, but it still does not work yet. Plenty of new textures were added, including Einstein, coins, fish, "FOO", etc.

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