Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system.
| Tags | Games/Entertainment mud Role-Playing |
|---|---|
| Licenses | GPL |
| Implementation | C++ Lua |
Recent releases


Changes: This release introduces a completely revamped lighting and shader model with real-time shadows. It also includes major additions to the authoring interface, along with in-game area editing. It has automatic detection and setting of the graphics level and improved support for multi-threading.


Changes: This release introduces a new combined minimap and compass widget, many improvements to the entity creator, and an upgrade to the cutting edge Ogre 1.6 3d library.


Changes: This release incorporates the results from the three Google Summer of Code projects. The entity creator is greatly expanded, with scripting functionality, there’s now proper support for terrain modifiers, and there’s a working sound system in place.


Changes: This release fixes a couple of memory leaks and improves memory handling overall, as well as fixing some problems with Ogre 1.4.8+ and CEGUI 0.6.1+. The admin interface has been expanded and the terrain editor has been enhanced, as well as entity movement functionality.


Changes: This release adds a totally rewritten foliage system that allows for the addition of efficient and natural looking foliage such as bushes and plants. A new impostor system has been added, allowing for scenes with large forests. A lot of smaller bugs and glitches have been fixed, and the GUI has been tweaked to behave more intuitively.