xBaK is a fan-made remake of the classic Sierra computer RPG "Betrayal at Krondor". It is a game engine that uses the data files that came with the original game by Sierra Online. You must already have your own copy, since the required data files are not distributed with xBaK. The game is still under development. The intro, the option dialogs, and the main game dialog are finished, but the game is not yet playable. Several tools for examining the contents of the data files are also available.
| Tags | Games/Entertainment Role-Playing |
|---|---|
| Licenses | GPL |
| Operating Systems | POSIX Linux |
| Implementation | C++ |
Recent releases


Changes: This release features improvements to the inventory dialog. Dragging and dropping inventory items now actually works. A utility is added to convert some of the data files into more standard formats.


Changes: The inventory dialog now properly shows the inventory items, including the equiped items. The inventory items can be dragged around. The inventory can loaded from saved games.


Changes: The preferences dialog is now completed, although not every individual setting is entirely effective. The preferences are loaded on startup, and saved when changed.


Changes: The most notable change is the implementation of a minimal 3D graphics engine. This release also marks the promotion of the development status to alpha.


Changes: The character info/statistics dialog has been implemented. The character data is loaded from the startup game file. A null audio driver has been added, which is dependent upon SDL_mixer and SDL_sound, but does not output any sound.