XBattleAI is an enhanced version of the Unix strategy game XBattle. XBattleAI is an elegant and abstract realtime strategy game for multiple players or a single player. It is based on the last stable version of XBattle (5.4.1), and adds the option of using computer-controlled opponents, campaigns, some bugfixes, and some miscellaneous extra features.
| Tags | Games/Entertainment Real Time Strategy |
|---|---|
| Implementation | C |
Recent releases


Changes: Sound support and a graphical UI for setting up options and playing a sample campaign were added. Some changes in the load/dump code have broken the old gauntletCampaign, but this will be fixed later.


Changes: This release has major code cleanup. A buffer overflow, memory leaks, graphic glitches, and various other bugs have been fixed. autoconf scripts have been created.


Changes: This release has enhancements to the gauntlet campaign. The new client-server architecture also makes it possible to play over the Internet as opposed to LAN-only multiplayer games. Additionally, some minor bugs have been fixed.


Changes: Campaigns were added. Enhancements were made to the computer opponent. A victory detector and maps with both hills and forests were added.


Changes: This release includes multi-threading (Posix threads) to make the user interface more responsive, and a new AI algorithm is now under development.
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