Xscorch is a clone of the classic DOS game "Scorched Earth". The basic goal is to annihilate enemy tanks using overpowered guns. Players can purchase weapons and accessories to defend their tank, and they can attack enemy tanks by adjusting the angle of the tank's turret and the firing power. Xscorch supports gameplay with humans and computer AIs, and network gameplay is in development.
| Tags | Games/Entertainment Turn Based Strategy |
|---|---|
| Licenses | GPL |
| Operating Systems | POSIX |
| Implementation | C |
Recent releases


Changes: Compile-time bugs and portability issues were addressed.


Changes: This release is intended to be a brief testing release before the advent of 0.2.0. It has many new features and a long ChangeLog entry. It should be more stable, and contains fixes for bugs that were noticed by many people. There is a font selection mechanism now (may not work in GTK 2). Wedged explosions are in this release, allowing Riot Charge and Riot Blast.


Changes: This release incorporates several minor bugfixes related to signal handling and AI control.


Changes: Major improvements in stability, both for game-play and networking, were made. Several segfaults have been fixed, including the bug with napalm weapons, and an infinite loop condition in the AI. Auto Defense, and The Lottery have been implemented.


Changes: A number of bugs in the interface have been fixed. New types of shields (magnetic and force) have been added, and players can select which type of shield to energize. There are two new items, Solar Panels and the Shield Sapper, which can reinforce your shields and damage opponent shielding. Also, several enhancements have been made to the computer AIs.
- All comments
Recent commentsRe: great
Justin and I are not graphic artists... ;-)
We welcome patches and images, and particularly
sound, as there is no soundtrack yet.
However, please note that there are two constraints
on graphics in xscorch -- we currently aim in general
to replicate the original game's feel, not create a new
game based on it (such as a 3D game), and we are
not interested in cluttering the interfaces unless it
really adds to the look and feel of the game.
I realise that these goals may seem contradictory at
first glance, but I believe that they are not, in
practice, and that our current inventory menu, in
particular, does a good job of meeting both.
In addition, the flexable format of the weapon and
accessory definition files, which allows users to
create new weapons fairly easily if they are willing
to edit a text file, would be greatly complicated by
the addition of icons to the inventory menu...
As I said however, we will *always* look at patches
and other submissions, and so far I believe we have
accepted every such submission we have received.
-Jacob
> i have used it. still great, but i
> think that you saved on graphics too
> much :). even original game had more
> graphics. in example icons in buy
> window, graphics buttons and so on. and
> the original hasn't gtk++ :))
Re: great
> i haven't used it yet, but if it works
> fine, it's the
> best thing for linux in this century.
> muchos gracias
>
>
i have used it. still great, but i think that you saved on graphics too much :). even original game had more graphics. in example icons in buy window, graphics buttons and so on. and the original hasn't gtk++ :))
great
i haven't used it yet, but if it works fine, it's the
best thing for linux in this century. muchos gracias
Legend
And I thought I was the only one who loved the age old DOS game.
No fancy graphics but an awsome game revived.
A must have for stratagists.
great game
This is a brilliant game. I've enjoyed playing Scorched Earth,
and i like this too. I hope development of this game won't halt
like King of the Hill, a similar open source game. Everybody
likes scorch :) Are you planning to include network play?