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About:
TSSHP (The System Shock Hack Project) is a project
to reverse-engineer and recode (from scratch, but
using the original datafiles) the 3D
role-playing/shooter games from Looking Glass
(System Shock and the Ultima Underworlds).
Release focus: Major feature enhancements
Changes:
The music now follows level changes. Static screens now update in OpenGL. The ability to move between levels in-game was added. Runstates using events were added. The transparency palette for Underworld was improved. A compile-time option to display invisible Underworld items or not was added. A boneheaded distance checking bug in the quadtree renderer was fixed. Colors and shading for Underworld models was improved. Yet more portal drop-outs were fixed. A screenshot mechanism for OpenGL was added. The HUD/MFD was modified to no longer use paletted images, meaning a huge speed gain in OpenGL. Music support was added for Linux.
Author:
Jim Cameron <jim (at) madeira (dot) physiol (dot) ucl (dot) ac (dot) uk>
[contact developer]
Homepage:
http://tsshp.sourceforge.net/
Tar/GZ:
http://prdownloads.sourceforge.net/tsshp/tsshp-0.2.10f.tar.gz
Zip:
http://prdownloads.sourceforge.net/tsshp/tsshp-0.2.10f.zip
CVS tree (cvsweb):
http://tsshp.cvs.sourceforge.net/
Trove categories:
[change]
Dependencies:
[change]
SDL_mixer (required)
Simple DirectMedia Layer (required)
[download links]
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